primitiveCube

Syntax

  • primitiveCube()
  • primitiveCube(width, height, depth)

Parameters

  1. widthfloat
    Width of the cube.
  2. heightfloat
    Height of the cube.
  3. depthfloat
    Depth of the cube.

Description

The primitiveCube operation inserts a cube geometry into the scope of the current shape.

  • If no widthheight and depth are given the bounding box coincides with the scope. Zero scope sizes are handled the same way as in the i operation.
  • If dimensions are specified the cube is positioned in the xz-center of the scope lying on y=0.

The cube has texture coordinates on the first texture layer (COLORMAP).

Examples

The inserted cube is fit into the current scope. The scope’s zero size is modified relative to the average of the two non-zero sizes.

Lot-->
   primitiveCube()
   texture("builtin:uvtest.png")
Cube fitted into current scope

The inserted cube has a width of 10, a height of 15, a depth of 20 and is positioned in the xz center.

Lot-->
   primitiveCube(10,15,20)
   texture("builtin:uvtest.png")
Cube with width 10, height 15, depth 20

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