translate

Syntax

  • translate(mode, coordSystem, x, y, z)

Syntax

  • translate(mode, coordSystem, x, y, z)

Parameters

  1. modeselector{ abs | rel }—Absolute or relative mode. Absolute means the position is set to the given value, relative means the translation is added.
  2. coordSystemselector{ scope | pivot | object | world }—Name of the coordinate system in which the following coordinates are given. 
  3. x,y,zfloatThe coordinates define a position in the coordSystem to which the current shape’s scope (scope.t) is set if the mode is abs or a translation vector to apply if the mode is rel.

Description

The translate operation translates the scope. The coordinates can be defined in any coordinate system, and the translation can either be absolute (= set to x,y,z) or relative (= add the x,y,zvector). This operation manipulates the scope position (scope.t attribute). 

Examples

Translate a shape along the world x-axis

The red cubes are copies of the white cubes, translated by two units along the x-axis of the world coordinate system (i.e. the red axis on the bottom right). 
Init--> split(x) { '0.2 : split(z) { '0.2 : PP }* }*
PP-->
43%: primitiveCube()
X
translate(rel, world, 2, 0, 0)
color("#ff0000")
X
else: NIL
Translate a shape along the world x-axis

Translate a shape along the object x-axis

The red cubes are copies of the white cubes, translated by two units along the x-axis of the object coordinate system (i.e. the red axis in the center).
Init--> split(x) { '0.2 : split(z) { '0.2 : PP }* }*
PP-->
43%: primitiveCube()
X
translate(rel, object, 2, 0, 0)
color("#ff0000")
X
else: NIL
Translate a shape along the object x-axis

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